Contents§3 Shot pack
§3 · 7 entries
Shot pack
Each shot-pack page is an auto-green for one shot type, with its own trigger and its own millisecond value. They share the standstill rule — early → raise, late → lower — but they are tuned separately because each animation releases at a different point. X/A bails any running combo, and the script never drives the left stick.
- 3.1Left FadeAuto-green for fades on the left side of the court, while moving left. Trigger: R2 + tap L1. Default and yew's value: 870.
- 3.2Right FadeAuto-green for fades on the right side, while moving right. Trigger: R2 + R3. Default 820; yew runs 900.
- 3.3Catch ShootCatch-and-shoot auto-green. Trigger: D-pad Up. Default 660; yew runs 715.
- 3.4Step BackClick down on the D-pad: the script performs a step back and times the shot. Default 660; yew runs 710.
- 3.5Step DelayDelay before the script starts shooting after the step-back auto-green fires. Default 150; yew runs 125.
- 3.6Quick StopTap the touchpad: the script runs a quick stop (L2 no-dip, ~23 frames instead of ~37) and then shoots. Off by default; yew runs it Off.
- 3.7QS Pause · QS Delay · QS ShotThree values behind Quick Stop: the pause before the stop, the delay before the shot, and the shot hold. Defaults 150 / 150 / 660; yew runs 000 / 000 / 705.